STATE OF THE
readers on the state
of each of his projects.
Foil Maps + Updates
Dragonsteel art director Isaac here. If you follow me on Twitter, you’ve probably seen me post about the maps for the latest Osten Ard books by Tad Williams: The Heart of What Was Lost and The Witchwood Crown. The original trilogy was what hooked me on epic fantasy in the late 80s/early 90s, and the maps for the series were part of what got me into cartography. So to be able to create new maps of Osten Ard has been something of a dream project.
These books were also foundational in Brandon’s early reading in the genre. He gave the newest books this quote:
“Tad Williams is a master storyteller, and the Osten Ard books are his masterpiece. Williams’ return to Osten Ard is every bit as compelling, deep, and fully-rendered as the first trilogy, and he continues to write with the experience and polish of an author at the top of his game.”
I was thrilled when Brandon supported the Indiegogo campaign for merchandise based on Tad’s worlds by buying the map of Osten Ard. I’ve tried to make this the essential map for the series. Remember those foil Middle Earth maps from when the movies were big? Well, I was able to get a hold of the original supplier, and that’s who’s printing the Osten Ard map. It’s going to be gorgeous, and the only way to get it is through Tad’s Indiegogo campaign. We might have a few left over after that, but I wouldn’t risk it if you really want one. There’s only a little over a week left.
For those of you waiting for a foil version of the latest Roshar map found on the back of the dustjacket for Oathbringer, keep an eye on the store over the next month or two. I hope you’ll enjoy these, as I’m quite excited for them. Thank you for reading the books. Thank you for enjoying the maps in them. You make it possible for me to do something I absolutely love.
Adam here. In this week’s new Writing Excuses episode, Q&A on Heroes, Villains, and Main Characters, Brandon, Valynne, Dan, and Howard answer your questions about heroes, villains, and main characters. Here are the questions:
- How do you make planned power increases not seem like an ass-pull¹?
- What do you do when your villain is more interesting/engaging than your hero?
- How do you know when a character is unnecessary and needs to be removed from the story, or killed off in the story?
- What tricks do you use when you want the reader to mistakenly believe a character is a hero, rather than a villain?
- Which is more fun for you: creating a villain, or creating a hero?
- How many side characters can you reasonably juggle in a novel?
- What are the drawbacks to making your villain a POV character?
- If your villain doesn’t show up until late in the story, how do you make their eventual appearance seem justified?
- How do you get readers to like a character who is a jerk?
Last week, we continued on with Kaladin’s heart-wrenching homecoming before he headed off to hunt Voidbringers. This week, in chapters eight and nine, we return to Urithiru for disturbing drawings, cooperative cartography, international intrigue, and mystifying murder.
The Twitter Archive for March is up to date.
This week’s featured cosplay is of Syl and Kaladin from Emerald City Comic Con.